Shapeways Creator - 3D Design Without the Need for CAD Skills

28Aug08 by matt

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Shapeways, the consumer-oriented digital manufacturing service, has received a lot of positive press since it was recently spun out of Philips Lifestyle Incubator. Originally in closed beta testing limited to 500 participants (though this seems to have been relaxed - I had no problems registering), Shapeways allows users to upload designs and receive a quote for the model’s manufacture in a number of different materials. Accepted file formats include .stl, .dae and .x3d, and the maximum file size is 64Mb which seems pretty huge - I very rarely create a full assembly in .stl which is even half that size. However the maximum number of polygons is 250,000 (due apparently to the processing time and the need to display models on computers without high-end graphics cards), and the problem of a model not being accepted occurs quite frequently in the Shapeways forums. But given that Shapeways is still in beta it seems to be working well, and the enthusiasm with which it has been received by some users is encouraging for those of us who argue that there’s a demand from consumers for the ability to design and manufacture their own products.

Nonetheless, one of the requirements for using Shapeways is a knowledge of CAD in order to output a 3D model in one of the formats mentioned above. As I have argued previously, knowledge of CAD is the gateway to manufacture (assuming we are not talking about craft production), and without that knowledge it doesn’t matter how easy it is to upload and pay for a model to be produced, it’s not going to be embraced by consumers without the time or interest to learn a 3D modelling program. This is one of the strengths of Ponoko, whose laser-cutting manufacturing method allows users to supply files in .eps format from 2D drawing programs which far more people are familiar with. But it seems Shapeways are attempting to address this issue with the launch of their Creator service.

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POSTED IN: 01 RP & RM Technologies, 05 Enabling End User Design, 4 Comments

Rapid Manufacturing Leads to New Design Processes in the Work of Assa Ashuach and Lionel Theodore Dean

09Aug08 by matt

As I said in the last post, things have been pretty busy for me recently, both in my consultancy work (an on-going project which I hope to be able to show soon) and my PhD research. Last week I had my first year report assessment and passed, with the requirement for a couple of amendments, which means I’m now registered for the second year. Over the next few weeks I will edit some of the report and post parts of it here, but in the meantime I wanted to report on part of the 3rd Rapid Manufacturing Conference held here at Loughborough last month.

The previous two years conferences have focussed primarily on the engineering aspects of rapid manufacturing. Although there were again some very technical presentations this year, it also
seemed to be a definite aim of the conference to look at how these technologies are breaking out of R&D labs and getting into the hands of those exploring the design possibilities, and the societal implications, of RM. Frank Piller gave a great presentation on mass customisation and the way in which rapid manufacturing’s ability to create ‘one-off’ products is a natural extension of this. Evan Malone of Fab@Home, and Kathy Lewis of Desktop Factory both gave inspiring presentations on the way in which consumers are taking RM technologies into their own hands. But most interesting for me were the presentations of Assa Ashuach and Lionel Theodore Dean, two designers whose processes are integral to their experiments in pushing the limits of what rapid manufacturing can achieve.

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POSTED IN: 01 RP & RM Technologies, 04 New Design Processes, No Comments

Some Interesting Links…

27Jun08 by matt

Right now I’m writing up the first year report for my PhD - good for organising my thoughts and getting some arguments into a coherent state, but not so good in terms of allowing time to write here. So in the absence of a proper post, here are some stories that have interested me in the last few weeks.

First of all, Spore has released it’s Creature Creator in advance of the full release of the game in early September, available as a trial version or for purchase. I’ve talked about Spore previously for the way it will introduce consumers to 3D design tools, as well as indicating a direction CAD software might take to simplify and guide the user through the creation of a product. But what’s also interesting is that the creatures being created by users now will be used in the game when it’s launched. In other words, the players of the game are creating the content of the game, and what’s more some of them (those who buy the full version of the Creature Creator) are paying for the privilege. It’s another example of the degree to which consumers are willing to engage with a brand’s product creation process if the experience is compelling. There’s a good discussion about the Creature Creator at Product Design Forums, plus a YouTube movie which shows how to design your own creature.

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POSTED IN: 01 RP & RM Technologies, 05 Enabling End User Design, 4 Comments

Dassault Systèmes’ 3DVia gives some clues about the future of consumer generated 3D content

03Jun08 by matt

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(Thanks go to Duann Scott for bringing this to my attention. You can read his thoughts over at the Ponoko blog).

3DVia is a suite of software tools from Dassault Systèmes, makers of Solidworks and Catia. And whilst it includes 3DVia MP - an authoring platform for games content, and 3DVia Composer - a product documentation package (both of which have to be paid for), what’s really of interest to me are the two free-to-use programs: 3DVia Shape and 3DVia Printscreen. Looked at together with Cosmic Blobs and CB Model Pro, it seems like Dassault Systèmes are pushing hard to be front-runners in the entry-level 3D modelling software market.

3DVia Shape is an online modelling application. What’s most striking on first viewing the demo video is how similar Shape is to Google SketchUp, from the way forms are sketched and then transformed into 3D objects, to the fact that the demo, and most of the sample models created so far, are buildings. Essentially both programs work with extruded forms. 2D sketches are drawn on planar surfaces, and then pulled a certain distance to either create new solids or divide / cut existing ones.

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POSTED IN: 05 Enabling End User Design, 5 Comments

Some Environmental Considerations of Rapid Manufacturing

22May08 by matt

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It’s virtually impossible to be interested in fabbing or mass customisation and not know about the cool stuff Ponoko are doing, both in enabling consumers to manufacture self designed products and in providing a marketplace for those products to be sold. And the news that they are establishing a global head office and manufacturing facility in San Francisco hopefully shows that Ponoko is already doing well enough to start expanding. I know I’m a bit late in posting about this announcement, but what I found especially interesting was the emphasis placed on the environmental benefits of this new set-up.

Ponoko has appointed Graham Hill, founder of Treehugger, to its board of advisors, and writes in its press release that

“Being able to make products on-demand, close to where people live, reduces waste and cuts down on the carbon emissions associated with transporting products to consumers. Our facilities in San Francisco mean that we’re starting to see this become a reality in the United States, and the appointment of Graham to our board of advisors is a huge endorsement of Ponoko’s vision for a more sustainable approach to the way goods are created, made and delivered.”

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POSTED IN: 01 RP & RM Technologies, 04 New Design Processes, No Comments

 

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