26May09 by Matt Sinclair

I recently got back from a trip to New York, having been there during ICFF and all the design week activities surrounding it. I was somewhat surprised at how little rapid manufactured furniture there was within the main show (unless you count laser cutting, which was impossible to avoid and demonstrated little that wasn’t being done five years ago), but outside .MGX was again showing it’s new collection at Moss, this year entitled E-volution. I should say straight off that the curation of this exhibition isn’t particularly clear: some of the pieces on display are from previous collections, and not everything in the new collection is on show. Nonetheless, it occurred to me whilst walking round that the designers and pieces involved fall into three distinct categories of the exploration of design for rapid manufacture.

.MGX by Materialise © Moss
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POSTED IN: 01 RP & RM Technologies, 04 New Design Processes, 6 Comments
28Aug08 by Matt Sinclair

Shapeways, the consumer-oriented digital manufacturing service, has received a lot of positive press since it was recently spun out of Philips Lifestyle Incubator. Originally in closed beta testing limited to 500 participants (though this seems to have been relaxed – I had no problems registering), Shapeways allows users to upload designs and receive a quote for the model’s manufacture in a number of different materials. Accepted file formats include .stl, .dae and .x3d, and the maximum file size is 64Mb which seems pretty huge – I very rarely create a full assembly in .stl which is even half that size. However the maximum number of polygons is 250,000 (due apparently to the processing time and the need to display models on computers without high-end graphics cards), and the problem of a model not being accepted occurs quite frequently in the Shapeways forums. But given that Shapeways is still in beta it seems to be working well, and the enthusiasm with which it has been received by some users is encouraging for those of us who argue that there’s a demand from consumers for the ability to design and manufacture their own products.
Nonetheless, one of the requirements for using Shapeways is a knowledge of CAD in order to output a 3D model in one of the formats mentioned above. As I have argued previously, knowledge of CAD is the gateway to manufacture (assuming we are not talking about craft production), and without that knowledge it doesn’t matter how easy it is to upload and pay for a model to be produced, it’s not going to be embraced by consumers without the time or interest to learn a 3D modelling program. This is one of the strengths of Ponoko, whose laser-cutting manufacturing method allows users to supply files in .eps format from 2D drawing programs which far more people are familiar with. But it seems Shapeways are attempting to address this issue with the launch of their Creator service.
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POSTED IN: 01 RP & RM Technologies, 05 Enabling End User Design, 5 Comments
09Aug08 by Matt Sinclair
As I said in the last post, things have been pretty busy for me recently, both in my consultancy work (an on-going project which I hope to be able to show soon) and my PhD research. Last week I had my first year report assessment and passed, with the requirement for a couple of amendments, which means I’m now registered for the second year. Over the next few weeks I will edit some of the report and post parts of it here, but in the meantime I wanted to report on part of the 3rd Rapid Manufacturing Conference held here at Loughborough last month.
The previous two years conferences have focussed primarily on the engineering aspects of rapid manufacturing. Although there were again some very technical presentations this year, it also
seemed to be a definite aim of the conference to look at how these technologies are breaking out of R&D labs and getting into the hands of those exploring the design possibilities, and the societal implications, of RM. Frank Piller gave a great presentation on mass customisation and the way in which rapid manufacturing’s ability to create ‘one-off’ products is a natural extension of this. Evan Malone of Fab@Home, and Kathy Lewis of Desktop Factory both gave inspiring presentations on the way in which consumers are taking RM technologies into their own hands. But most interesting for me were the presentations of Assa Ashuach and Lionel Theodore Dean, two designers whose processes are integral to their experiments in pushing the limits of what rapid manufacturing can achieve.
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POSTED IN: 01 RP & RM Technologies, 04 New Design Processes, 2 Comments
27Jun08 by Matt Sinclair
Right now I’m writing up the first year report for my PhD – good for organising my thoughts and getting some arguments into a coherent state, but not so good in terms of allowing time to write here. So in the absence of a proper post, here are some stories that have interested me in the last few weeks.
First of all, Spore has released it’s Creature Creator in advance of the full release of the game in early September, available as a trial version or for purchase. I’ve talked about Spore previously for the way it will introduce consumers to 3D design tools, as well as indicating a direction CAD software might take to simplify and guide the user through the creation of a product. But what’s also interesting is that the creatures being created by users now will be used in the game when it’s launched. In other words, the players of the game are creating the content of the game, and what’s more some of them (those who buy the full version of the Creature Creator) are paying for the privilege. It’s another example of the degree to which consumers are willing to engage with a brand’s product creation process if the experience is compelling. There’s a good discussion about the Creature Creator at Product Design Forums, plus a YouTube movie which shows how to design your own creature.
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POSTED IN: 01 RP & RM Technologies, 05 Enabling End User Design, 4 Comments
22May08 by Matt Sinclair

It’s virtually impossible to be interested in fabbing or mass customisation and not know about the cool stuff Ponoko are doing, both in enabling consumers to manufacture self designed products and in providing a marketplace for those products to be sold. And the news that they are establishing a global head office and manufacturing facility in San Francisco hopefully shows that Ponoko is already doing well enough to start expanding. I know I’m a bit late in posting about this announcement, but what I found especially interesting was the emphasis placed on the environmental benefits of this new set-up.
Ponoko has appointed Graham Hill, founder of Treehugger, to its board of advisors, and writes in its press release that
“Being able to make products on-demand, close to where people live, reduces waste and cuts down on the carbon emissions associated with transporting products to consumers. Our facilities in San Francisco mean that we’re starting to see this become a reality in the United States, and the appointment of Graham to our board of advisors is a huge endorsement of Ponoko’s vision for a more sustainable approach to the way goods are created, made and delivered.”
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POSTED IN: 01 RP & RM Technologies, 04 New Design Processes, No Comments