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	<title>Comments on: &#8220;Consumers consume; designers design. End of story.&#8221;</title>
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		<title>By: Notional Slurry &#187; links for 2009-01-01</title>
		<link>http://no-retro.com/home/2008/12/28/consumers-consume-designers-design-end-of-story/comment-page-1/#comment-281</link>
		<dc:creator>Notional Slurry &#187; links for 2009-01-01</dc:creator>
		<pubDate>Fri, 02 Jan 2009 06:02:27 +0000</pubDate>
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		<description>[...] we dont do retro » Blog Archive » “Consumers consume; designers design. End of story.” &quot;In the end, the question of whether anyone can be a designer comes down to the way in which design is defined. Professional designers think of it as a process which encompasses everything from consumer research and blue-sky concepting to the constraints imposed by manufacturing. In contrast, consumers tend to understand design as a noun, rather than a verb - something which is added to a product rather than something which fundamentally decides it. New manufacturing technologies, and the companies which are giving consumers access to them, will not turn consumers into designers. But they will allow consumers to act creatively to interact with a product and make decisions about its form and function. For me, that’s better than just shopping.&quot; (tags: design cultural-norms amateurism credentials consumer professionalism debate) [...]</description>
		<content:encoded><![CDATA[<p>[...] we dont do retro » Blog Archive » “Consumers consume; designers design. End of story.” &quot;In the end, the question of whether anyone can be a designer comes down to the way in which design is defined. Professional designers think of it as a process which encompasses everything from consumer research and blue-sky concepting to the constraints imposed by manufacturing. In contrast, consumers tend to understand design as a noun, rather than a verb &#8211; something which is added to a product rather than something which fundamentally decides it. New manufacturing technologies, and the companies which are giving consumers access to them, will not turn consumers into designers. But they will allow consumers to act creatively to interact with a product and make decisions about its form and function. For me, that’s better than just shopping.&quot; (tags: design cultural-norms amateurism credentials consumer professionalism debate) [...]</p>
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		<title>By: duann</title>
		<link>http://no-retro.com/home/2008/12/28/consumers-consume-designers-design-end-of-story/comment-page-1/#comment-277</link>
		<dc:creator>duann</dc:creator>
		<pubDate>Mon, 29 Dec 2008 02:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://no-retro.com/home/?p=251#comment-277</guid>
		<description>Ticking boxes can never really be called design.
As putting a teaspoon of sugar in a coffee is not co-creation.

There probably will be a big ugly mess when the tools of production are open and available, but the gems that rise to the top of the mess will inspired, innovative and unexpected..

bring it on..


Another great post.
cheers.</description>
		<content:encoded><![CDATA[<p>Ticking boxes can never really be called design.<br />
As putting a teaspoon of sugar in a coffee is not co-creation.</p>
<p>There probably will be a big ugly mess when the tools of production are open and available, but the gems that rise to the top of the mess will inspired, innovative and unexpected..</p>
<p>bring it on..</p>
<p>Another great post.<br />
cheers.</p>
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		<title>By: Bret Bernhoft</title>
		<link>http://no-retro.com/home/2008/12/28/consumers-consume-designers-design-end-of-story/comment-page-1/#comment-276</link>
		<dc:creator>Bret Bernhoft</dc:creator>
		<pubDate>Sun, 28 Dec 2008 22:55:31 +0000</pubDate>
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		<description>Your argument seems square on, but I hope you are not serious when you say that buying is not designing.</description>
		<content:encoded><![CDATA[<p>Your argument seems square on, but I hope you are not serious when you say that buying is not designing.</p>
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