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Ponoko Interview

25Oct08 by Matt Sinclair

I was recently interviewed by Duann Scott for Ponoko’s blog. He was kind enough not to edit my replies which meant the complete interview was spread over three posts. But now it’s been on Ponoko for a few days I’m putting here in it’s entirety:

What specifically brought on the idea to start incorporating consumer involvement into product design?

I’d always been interested in designing for people who are at the fringes of mainstream consumerism. When I was at the RCA my personal tutor was Tony Dunne, and he got me interested in the idea of looking at how people subvert products, (ab)use them in ways that weren’t intended by the designer. A mundane example is using a screw driver to open a tin of paint, a more ‘colourful’ example is using a vacuum cleaner as a sex aid. His theory was that you could learn a lot by looking at the way people invent new uses for products. Nowadays this isn’t particularly controversial, Eric von Hippel has written a lot about how mountain biking and kite surfing were ‘invented’ by people abusing existing products, but at the time it seemed very new, at least to me.

Gary Fisher

Gary Fisher (right) and friends were instrumental in the invention of the mountain bike © Trek Bicycle Corporation

When I first started at Nokia there wasn’t much opportunity to put these ideas into practice, at least not at first. But Nokia was the first company to introduce customisation into mobile phones in the form of user-changeable covers. That led to a lot of concepting exercises in the design team, thinking about how customisation could be expanded further. I guess that’s where I first started to realise the logical conclusion of consumers customising products is consumers designing their own products. But at the time there didn’t seem to be any way it could be possible.

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POSTED IN: 05 Enabling End User Design, 7 Comments

I♥Sketch 3D Sketch-Driven CAD Interface

12Oct08 by Matt Sinclair

I♥Sketch has been getting a lot of attention on design blogs this last week, which is hardly surprising because the immediate reaction from anyone whose work involves translating their 2D sketches into 3D models is “I’ve got to try it!”. Unfortunately there’s no word yet of when this might be made publicly available, but the video below, and the paper (pdf) due to be presented at UIST08, give a good idea of how the system works. But whilst it’s designers who have got excited, my interest is also in whether I♥Sketch has implications for how non-designers might interface with CAD systems




I♥Sketch © Department of Computer Science, University of Toronto

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POSTED IN: 04 New Design Processes, 1 Comment

 

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